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Explore the creation of a real-time narrative adventure with busy NPCs in this less than 1-hour talk by GDC's co-directors. Learn about structuring simultaneous stories in games.
Learn to tell compelling stories on a budget with GDC's under 1-hour material, providing a framework for effective narrative decision-making in game development.
Learn efficient level creation and maximizing gameplay variety from a single core mechanic with DinoBoss CEO, Edward Kay. Offered by GDC, under 1 hour.
Explore player fantasies in Dating Sims with BAFTA-nominee Betty Robertson in this less than 1-hour GDC talk, covering player types, romance styles, and character design.
Explore Naughty Dog's innovative breathing system for 'The Last of Us' in this 1-2 hour GDC talk, focusing on conceptualization, prototyping, and collaboration.
Learn to navigate the UX job market in the gaming industry with GDC's concise guide, offering creative strategies for resume curation and job hunting.
Learn from GDC how the Community Manager for indie hit Vampire Survivors managed a community of millions with no prior experience, in under an hour.
Learn practical advice on non-traditional networking, video interviews, and remote collaboration in a post-pandemic world with GDC's under 1-hour seminar.
Learn from GDC's analysis of 'Cyberpunk 2077' level design, its reception, and how to apply these lessons to create rewarding, production-friendly game levels.
Learn to enhance your social strategy through theater techniques with GDC's short program. Improve brand awareness and make content creation fun for social media managers.
Explore generative AI with GDC's veteran 3D artist and game developer, Andrew Maximov. Learn about current technologies, potential ethical and legal issues in a 1-2 hour workload.
Learn from industry professionals at GDC about the power of mentorship in shaping careers and fostering diversity in the games industry. Less than 1-hour material.
Join GDC's under 1-hour talk with six game creators advocating for game innovation. Engage, debate, and provoke thought on game design, programming, and more.
Explore the audio systems behind AAA horror games with GDC's under 1-hour material. Learn from Supermassive Games' Barney Pratt about technical systems, creative approaches, and award-winning soundscapes.
Absorb 15 years of card game design experience with Ben Brode in this 1-2 hour GDC talk, covering game design, programming, audio, visual arts, and more.
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